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sᴇx, ʙʟᴏᴏᴅ, & ʀᴏᴄᴋ ᴀɴᴅ ʀᴏʟʟ. 🤘 ([personal profile] vampirella) wrote2010-11-20 08:04 pm

APPLICATION. ( next night / in the night )

PLAYER INFO
Player Name: kitty
Player Contact: pm, [plurk.com profile] meowed
Character(s) In-Game: matthew murdock

CHARACTER INFO
Character Name: Mircalla von Karnstein. That said, she goes by any anagram she feels inclined to at the time. At the moment she's going by Carmilla.
Age: Died at 18. She's a vampire nearing her 4th century. or, at least, she was...
Canon: Carmilla Webseries

World Description: See Below

History:
❝ Posterity doesn't care. I should know. I live in it. ❞


Death: At the end of season 1, the gang realizes the dean is trying to raise a deep one and when Laura goes on a suicide mission to try and stop it, Carmilla goes after her wielding a sword powerful enough to kill anything. She succeeds but the fine print on the magic sword is that it kills you for using it. Carmilla was aware of this fact when she wielded it, but she did think the death involved would be a lot different than winding up in haunted permadark Maine.

What are your plans for this character in-game? The series itself plays a lot with what kind of character Carmilla is. Laura often refers to her as a monster, and well, she's not exactly a great person. Still, as much as she can be pushed to monstrosity, she's far from evil. She's self hating and self serving, and it would be great to put her on a journey that lets her be more at peace with who she is and just giving a shit about others, which she is mildly against at present.

What aspects of this game and/or its setting are you most interested in having this character engage with? I'm not sure it's an aspect of the game so much as just seeing how this character gets on in a team environment. She's not a team player and she usually refuses to be helpful until she gets emotional investment in someone or something. Pushing her past that knee-jerk selfishness would be fascinating, though a bit of a tall order at the same time. Also, i'm just interested in having a different personality to play with than Matt.

How does your character generally get along with other people? Carmilla can get along if she wants to, it's just the wanting to part. She is generally nicer when she needs something. She's wry and sarcastic and too sardonic for her own good. Generally that turns people off, and she's fine with that. Pushing her to extremes can be a little dangerous, because she has killed before and could be pushed to do so again. That said as much as she might threaten to cut a bloody swath through town, it takes a hell of a lot to get her there.

What is your character's mental state upon entering the game? Well, the nicest way to put it is she's annoyed. She was kinda looking forward to just actually being dead. She was mildly tired of living and as far as she's concerned, being in Beacon blows compared to relatively calm nonexistence, since staying with Laura was apparently not an option. She is not particularly interested in saving this world, even if it needs saving. After all, the last time she tried that, she ended up here. If she's stuck in a loop of terrible afterlifes, she's not interested in seeing the next iteration.

Skills/Abilities:
vampirism. Carmilla is an old vampire, and that affords her some of the usual vampire skills. Super strength, super speed, super reflexes, you know the drill. she heals quickly if she's well fed, and the fed in this instance is blood (though she does still enjoy food, chocolate especially). She is more resistant to damage and is stated that she will survive most anything unless she loses her heart or her head. she has no weakness to garlic or sunlight, like some vampires, though she is burned by genuine holy water, as in properly blessed. She's fine with crosses, as she wears one sometimes for her goth aesthetic and remains unphased. She does not need to be invited in to enter a residence.
suggestion. For those particularly feeble of mind, Carmilla is able to persuade them towards her wishes. For example, she convinced someone she attacked that he didn't need to be upset about it, and then he wasn't. It requires the low hypnotic voice and eye contact, and it doesn't always work. She doesn't seem to use it much, and only on less-than-intelligent individuals, so it's likely it isn't effective on stronger willed people. I don't intend to use this much since Carmilla used it like twice in canon, it's clearly not her sorta thing. She usually just does the bad bullshit and lets people be mad about it. That said, if it ever did come up, it'd only be with explicit permission!
dream influence. Anyone who sleeps around her is prone to having nightmares. Carmilla has no real control over this and it doesn't even indicate she has foul intent, it just happens. It seems to be something sprung from the original book. The dreams are usually about drowning in blood or giant cat monsters. Dreamcatchers seem to more or less prevent these, or the show forgot about it past s1. ANYWAY,
cat monster. Speaking of cat monsters, she can turn into a cat monster. Think panther. Big enough to drag jocks across the quad in her jaws. This is apparently from the original novella, so, that's something.
teleportation. She can poof around in black smoke. She can't teleport anyone else, just herself. Range is not clearly stated canonically, but I know this is a nerf ability in beacon so I am fine with whatever limitation you want on this one!
pyrokinesis. She usually uses this to light candles to mood light her brooding, but she also set a huge leather book on fire. That said I know this is a nerf ability in Beacon and that she can't make anything burn and any fire she makes will not produce light, so it's sort of a ... nonstarter. (sorry for that pun.)
psionic scream. Vampires of a certain age in Carmilla's canon have the ability to let out a psionic scream, which disorients or knocks out others. That said, she's young enough that she has no control over this ability and more or less it hurts people's ears when she is especially upset.
non-vampire stuff. She is an old vampire, and especially well read. She is familiar with many languages, many of them dead, and some of them not. She's lived through a lot and knows a lot of history.


Flaws/Weaknesses: The obvious weakness is that she needs blood to survive. Carmilla has been shown to have a lot of self control and has never attacked someone on accident. However she gets very cranky when she hasn't fed recently, and can have a seizure or go completely unresponsive if she goes too long without any. She's also weak to other things vampires are susceptible to — holy water, a well placed stake. She won't be able to heal if she isn't well fed.

Her more notable weaknesses are in personality. Her age and experience makes her very unimpressed with humanity. It is hard to motivate her to care about things. She is very selfish. She doesn't place a lot of value in a human life and will kill if she has to. She's a nihilist and has little respect for most people she meets. She is apathetic, rude, and often cruel. She can grow extremely devoted and attached to one person or thing and become extremely dependent on it. One might say entirely too dependent.

Last, some fears include: claustrophobia (she was trapped in a coffin of blood for a few decades), death, rejection, being alone, guilt, past coming back to haunt her, and just good ol' emotional vulnerability!!!

Personality: Age inspires indifference. Carmilla plays at a dismissive, disinterested girl, and she plays at it quite convincingly. She seems inspired most by hedonism, and failing that what sparks her interest at the time. She's a selfish creature and spares little thought to those around her unless they can be of use to her. She's mean and she's unsympathetic, unless it serves her. Which is not to say she's entirely without her charms. Carmilla is charming, smart and witty, and she uses all of these facets to engage when she wants to. Sometimes it's well intentioned, sometimes it's because she needs something. Either way there's usually a disconnect between most of her interactions and what she really feels.

That said, her act of disinterest isn't a perfect facade. Occasionally something strikes her, breaks past the indifference. Honestly it happens more than Carmilla cares to admit. She is a romantic with her bleeding heart scarred over with age, yet it is far from desiccated. She still finds something to admire in innocence, even if hers disappeared a long time ago. Carmilla can find figments of humanity that she is engaged by and when that happens she tends to show a more true version of herself. One that can be affectionate, one that can be playful, one that can be thoughtful and kind. It isn't a side she shows to just anyone, and often her own removal from truly connecting with others is a perfect way for her to avoid getting close enough to care.

When she does? She does intensely, with her entire self. Be it the endearing qualities, like subtle shows of affection, genuine thought and interest in the other's life or concern and worry for their health, or the less-than-endearing ones, like her willingness to do anything to protect them. Because in the end, that violent and vicious side of her exists. She often references it as a threat, and sometimes it seems just like that. It is important to not forget she's more than capable of any shade of violence she decides will help her, silence her pain, or protect those that matter to her. She's not above feeling guilty about it after, because she knows it's wrong. Still, it's too late to pretend she doesn't already have blood on her hands. what is a little more, in the scope of things?


Items: She died wearing a black lace blouse, a black bra and underwear, black leather pants, simple flats, some jewelry, and oh yeah, that sword that is supposed to be able to kill anything. I'm fine with that being nerfed in whatever way you please, but it does come with the stipulation that it'll kill you for using it.

SAMPLES
tdm samples
network sample